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Terry Brooks Novel collection 21 ebooksuse microsoft reader to view ebook
The Original Shannara Trilogy
The Sword of ShannaraLong ago, the wars of the ancient Evil ruined the world. In peaceful Shady Vale, half-elfin Shea Ohmsford knows little of such troubles. But the supposedly dead Warlock Lord is plotting to destroy everything in his wake. The sole weapon against this Power of Darkness is the Sword of Shannara, which can be used only by a true heir of Shannara. On Shea, last of the bloodline, rests the hope of all the races.
The Elfstones of ShannaraThe magical Ellcrys tree is dying, loosening the spell that bars the Demons from enacting vengeance upon the land. Now Wil Ohmsford must guard the Elven girl Amberle on a perilous quest as she carries one of the Ellcry's seeds to a mysterious place where it can be quickened into a powerful new force. But dark on their trail comes the Reaper, most fearsome of all Demons, aiming to crush their mission at any cost.
The Wishsong Of ShannaraAn ancient Evil is stirring to new life, sending its ghastly Mord Wraiths to destroy Mankind. To win through the vile growth that protects this dark force, the Druid Allanon needs Brin Ohmsford - for she alone holds the magic power of the wishsong. Reluctantly, Brin joins the Druid on his dangerous journey. But a prophecy foretells doom as Evil nurses its plans to trap the unsuspecting Brin into a fate far more horrible than death.
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High Druid of ShannaraJarka Ruus

TanequilDark magic has opened a gateway to the Forbidding and trapped within it Grianne Ohmsford, rightful High Druid of Shannara. Rescuing Grianne will be merely the beginning of the effort to return the Four Lands to some semblance of peace. Only her young nephew, Penderrin, has any hope of returning her to power. But to breach the Forbidding and bring Grianne back to the natural world, Pen must find the fabled Tanequil . . . and the talisman it alone can provide. That means journeying into the Inkrim–a dreaded region thick with shadows and haunted by harrowing legends. And there, Pen will strike a bargain more dire than he could ever imagine.
StrakenFor reasons known only to himself, the King of the Silver River has charged young Penderrin Ohmsford, barely more than a boy, with the daunting task of rescuing his aunt, Grianne, Ard Rhys of the Druid order, from her forced exile in the terrifying dimension of all things damned: the Forbidding. With the noble dwarf Tagwen and the prodigal elven princess Khyber Elessedil by his side–and with the outcome of the bloody war between the Federation and the Free-born at stake–Pen has accepted his mission without question. But not without risk . . . or sacrifice.
Because Shadea a’Ru, the ruthless Druid responsible for imprisoning the true Ard Rhys and usurping leadership at Paranor, has sent her agents and assassins in relentless pursuit of Pen and his comrades. And in securing the talisman he needs to breach the Forbidding, Pen has paid a devastating price. Now if the Free-born forces–already decimated by the Federation’s death-dealing new weapon–should fall, Shadea’s domination of the Four Lands will be assured. Nothing short of Pen’s success can turn the tide.
But Pen’s challenge grows greater when he learns that his parents, Bek Ohmsford and Rue Meridian, have fallen into Shadea’s hands. He must try to helpthem–but once within the walls of Druid’s Keep, where Shadea’s minions and dark magic lurk at every turn, Pen’s survival is far from assured. Yet it will all pale in comparison to the horrors that wait inside the Forbidding–horrors poised to break free upon the Four Lands when the time is right. . . .
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Magic Kingdom of Landover
Magic Kingdom For Sale - Sold!Landover was a genuine magic kingdom, with fairy folk and wizardry, just as the advertisement promised. But after he purchased it, Ben Holiday learned that there were a few details the ad had failed to mention.
The kingdom was in ruin. The Barons refused to recognize the king, and the peasants were without hope. A dragon was laying waste the countryside, while an evil witch plotted to destroy everything.
Ben's only followers were the incompetent Court Magician; Abernathy, the talking dog who served as Court Scribe; and the lovely Willow - but she had a habit of putting down roots in the moonlight and turning into a tree. The Paladin, legendary champion of the Kings of Landover, seemed to be only a myth and an empty suit of armor.
To put a final touch on the whole affair, Ben soon learned that the Iron Mark, terrible lord of the demons, had challenged all prospective Kings of Landover to a duel to the death - a duel which no human could hope to win.
The task of proving his right to be King seemed hopeless. But Ben Holiday was stubborn. . .
The Black UnicornNobody knew where it had come from, or what it wanted. Not even Jaive, the sorceress, could fathom the mystery of the fabled beast. But Tanaquil, Jaive's completely unmagical daughter, understood it at once. She knew why the unicorn was there: It had come for her. It needed her. Tanaquil was amazed because she was the girl with no talent for magic. She could only fiddle with broken bits of machinery and make them work again. What could she do for a unicorn?
Wizard at LargeIt all began when the half-able wizard Questor Thews announced that finally he could restore the Court Scribe Abernathy to human form. It was his spell that had turned Abernathy into a Wheaten Terrier - though still able to talk.
All went well - until the wizard breathed the magic dust of his spell and suddenly sneezed. Then, where Abernathy had stood, there was only a bottle containing a particularly evil imp. It had been in the collection of Michel Ard Rhi, former King of Landover, now exiled to Earth. Abernathy must now be a part of that collection!
High Lord Ben Holiday set forth for Earth, taking his green but beautiful love, Willow, with him. Unfortunately, they were long in returning. And without the soil of Landover in which to root as a tree at times, Willow could not long survive.
That left it up to Questor Thews to save them. Grimly he set out to seek help, knowing himself to be incompetent. And to make things worse, the imp had escaped and sought the help of the evil witch Nightshade, now back from exile in Faerie. Questor's only idea seemed impossible, but . . .
The Tangle BoxEverything should have been quiet and pleasant for Ben Holiday, former Chicago lawyer become sovereign of the Magic Kingdom of Landover. But it wasn't.
Horris Kew, conjurer, confidence-man, and trickster, had returned to Landover from Ben's own world. Alas, Horris had not returned of his own volition - he had been sent by the Gorse, a sorcerer of great evil, whom Horris had unwittingly freed from the magic Tangle Box, where it had long ago been imprisoned by the fairy folk. Now it had returned to enslave those who had once dared to condemn it. But first, it would rid Landover of all who could stand in its way . . .
Soon Ben found himself imprisoned within the gloom of the Tangle Box, lost in the mists and its labyrinthine ways. The only one who could free Ben from the tangle box was the lady Willow. But she had disappeared, was gone from Landover on a mysterious mission of her own. . .
Witches' BrewFormer Chicago lawyer Ben Holiday was proud and happy. And why not? The Magic Kingdom of Landover, which he ruled as High Lord, was finally at peace, and he and his wife, the sylph Willow, could watch their daughter Mistaya grow.
And grow she did - shooting through infancy in months, learning to walk and to swim in the same week. Mistaya had been born a seedling, nourished by soils from Landover, Earth, and the fairy mists, come into being in the dank, misty deadness of the Deep Fell. With dazzling green eyes that cut to the soul, she was as lovely as her mother, and Ben wanted nothing more than to enjoy his daughter's childhood and his peaceful kingdom forever. But his idyll was interrupted when Rydall, a king of lands beyond the fairy mist, assembled armies on Landover's border and threatened to invade unless Ben was able to defeat Rydall's seven champions.
Some counseled the High Lord to refuse Rydall's challenge, but Holiday could not, for Mistaya had been snatched from her guardians by foul magic. And Rydall held the key to her fate . . .------------------------------------------
The Heritage of ShannaraThe Scions of ShannaraThe Druid of ShannaraThe Elf Queen of ShannaraTalismans of Shannara
Since the death of the Druid Allanon, the Four Lands have changed profoundly, with magic strictly forbidden in the Southland, now under totalitarian rule. In Book One, The Scions of Shannara, Par Ohmsford, descendant of the fabled Shea and possesor of the power of the Wishsong, accidentally brings a mythic horror to life, and a man calling himself Cogline drives it away. Cogline brings a message from Allanon: venture to the dread Hadeshorn, along with the other Scions of Shannara– Par, his brother Coll, Wren, and Walker Boh. On the way to the Hadeshorn, they must face the dangerous Shadowen. When they finally arrive, Allanon's spirit reveals a dangerous secret. In the future, all life in the Four Lands will be destroyed. To prevent this terrible fate, Allanon commands Par to recover the long-lost Sword of Shannara, a task that is next to impossible.
Ancient evil forces remain in control of the Four Lands in The Druid of Shannara. To restore the Keep of the Druid Allanon, Walker Boh sets out on a journey to find the black Elfstone. After narrowly escaping death, he learns that the Elfstone lies in the hands of the Stone King. Now Walker Boh must venture into perilous, unknown lands with a strange band of fellow travelers that includes Morgan Leah, whose once-magic sword has been broken; Quickening, the daughter of the ancient King; and Pe Ell, an assassin who hatches his own dark, sinister plot. Can they capture the black Elfstone and restore peace to the Four Lands?
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The Voyage of the Jerle Shannara
Ilse WitchA half-drowned elf carries a map covered with cryptic symbols–and Walker Boh, the last of the Druids, has the skill to decipher them. But someone else understands the map’s significance: the ruthless Ilse Witch, who will stop at nothing to possess it–and the powerful magic it leads to.
AntraxWhile in search of the elusive magic, Walker Boh is lured into a trap–caught in a dark maze beneath a ruined city, stalked by a hungry, unseen enemy. It is Antrax: a spirit that feeds off enchantment and traps the souls of men. Now the fate of the Four Lands hangs in the balance.
MorgawrThe intrepid heroes aboard the Jerle Shannara have reached their breaking point. A centuries-old sorcerer, the Morgawr, vows to find and control the fabled ancient books of magic–and he is an adversary of awesome might with a fleet of airships and a crew of walking dead men at his command.
In The Voyage of the Jerle Shannara, Terry Brooks weaves together high adventure, vividly wrought characters, and a spellbinding world into an irresistiblestory of heroism and sacrifice, love and honor.
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The Word and Void Trilogy
Running with the DemonOn the hottest Fourth of July weekend in two decades, two men have come to Hopewell, Illinois, currently the site of a bitter steel strike. One is a demon, dark servant of the Void, who will use the anger and frustration of the community to accomplish a terrible goal. The other is John Ross, A Knight of the Word, a man who has been given the ability to see into the future - while he sleeps, he lives in the hell that the world will become if he fails to change its course upon waking. At stake is the soul of a fourteen-year-old girl who is mysteriously linked to both men. And the lives of the people of Hopewell. And the future of the country. This Fourth of July, while fireworks explode in celebration of freedom and independence, the fate of Humanity will be decided…
Knight of the WordEight centuries ago the first Knight of the Word was commissioned to combat the demonic evil of the Void. Now that daunting legacy has passed to John Ross--along with powerful magic and the knowledge that his actions are all that stand between a living hell and humanity's future.
Angel Fire EastAs a knight of the Word, John Rose has struggled against the tireless dark forces of the Void for twenty-five years with the magic he wields. Now Ross has learned of the girth of a gypsy morph, a rare and dangerous creature formed of wild magics spontaneously knit together. If he can discover its secret, the morph could be an invaluable weapon against the Void. But the Void, too, knows the value of the morph, and will not rest until the creature has been corrupted--or destroyed.
Desperate, Ross returns to Hopewell, Illinois, home of the Nest Freemark, a young woman with magical abilities of her own. Twice before they have prevailed against the Void. Now they face an ancient evil beyond anything they have ever encountered, for a demon of ruthless intelligence and feral cunning awaits them in Hopewell...------------------------------------------Prequel - First King of Shannara
Horrified by the misuse of magic they had witnessed during the First War of the Races, the Druids at Paranor devoted themselves to the study of the old sciences, from the period before the collapse of civilization a thousand years before. Only the Bremen and a few trusted associates still studied the arcane arts
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